A Supremacy-grade mage. A daughter. A dimensional tear in the backyard. It's all a bit of a hassle, to be honest.
After years on the run across the multiverse, the protagonist of The WarMage of Arkley chose Arkley specifically because nothing happens there. Coastal town, school run, hot chocolate with marshmallows piled high enough to require structural engineering. His daughter Edie has playdates, opinions, and a strong sense that the kitchen is hers. The cover story is a quiet life and it was working.
Then the backyard sprouted a dimensional tear, the System interface started nagging, and the two complicated neighbours from down the road took a pointed interest in the single dad next door. Now the apocalypse is happening on his timezone and the System wants him to be a hero again. He has notes.
Slice-of-life apocalypse. LitRPG mechanics inside domestic life. The combat is high-stakes; the stakes are also "don't be late for the school pickup." Both register as real.
Defiance of the Fall with a school-run timetable; He Who Fights with Monsters with a more grounded protagonist; cozy LitRPG with actual claws under the marshmallows.
A Supremacy-grade mage. A single-dad cover. A dimensional tear in the backyard. It's all a bit of a hassle, to be honest.
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The tear's still there. The neighbours are still curious. The bedtime routine is non-negotiable.
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